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New Products for Tough Times
By
Jerry W. Thomas
Every change in the marketplace, every upheaval in the economy, every shift
in technology, and every change in consumer attitudes and outlook creates opportunities
for successful new products. Since these changes are amplified during tough
times,
new product opportunities are actually more numerous during economic turbulence.
The companies that develop and deploy new products during downturns in the economy
tend to outperform their more timid rivals during the recession and come roaring
out of the starting gates when the economy begins to expand.
One way to keep new products flowing to market during tough times is to rely
on "hypercreatives" and idea-centric creativity.
This is the creativity of innovative individuals with relevant product category
experience who are personally experiencing
the shifting sands of a declining economy. These hypercreative ordinary consumers
are not bound by corporate bureaucracy, dissuaded by corporate politics, or
discouraged by dower economic news. Hypercreatives can help generate hundreds
of new product ideas to keep companies driving forward through tough economic
times.
Many companies tend to cut or defer new product development during economic
downturns (a big mistake), but even during
the best of times many companies struggle with inherent obstacles that undermine
their new-product development efforts:
- Group Think. We are all copycats. We all think
we are original and creative when we are only thinking what our "group"
has ordained as true or acceptable. Conventional wisdom is just that: conventional.
- Targeting Error. If you were permitted to review
the marketing plans of the top-100 brands in the U.S., you would think that
most people in the U.S. die by the age of 35, or certainly by 50. Why are
older consumers ignored? How many new product opportunities are overlooked?
- Lack of Customer Knowledge. If you read the annual
reports of Fortune 500 companies and listened to the speeches
of their executives, you would think that these companies spend massively
on marketing research and know every
detail about their markets, customers, and prospects. Sadly, the truth is
that most companies do not really understand their customers or prospective
customers, because they don’t do their research homework—or don't
do it well.
- Complexity. Large companies employ many extraordinarily
smart people, many with advanced degrees from the best-known universities
where they have learned the value of "complexity" and complex thinking.
This initial training in complexity continues as they graduate and move into
large corporations, where complexity is often the currency of advancement.
The more complexity one can offer, the smarter that person is perceived to
be, and the more qualified for promotion. Complexity is another name for confusion
and diffusion (both barriers to new product development).
- Lack of Empathy. Corporate decision makers tend
to be out of touch with their target audiences in many instances. These executives
tend to be better educated, higher in income, and isolated in upscale neighborhoods,
with very different lifestyles than the average man on the street. It's often
difficult for these executives to relate to and understand the common consumers
who make up their target markets.
- Too Many Cooks. Large companies are made up of
many ambitious individuals and fiefdoms, all competing for attention, power,
and influence. New product ideas tend to get torn to pieces by this internal
competition. New product efforts, particularly during the formative stages,
must be tightly controlled by a very small group to have much chance of success.
These commonplace barriers, combined with budget cuts during economic downturns,
often make it very difficult for companies to develop new products during economic
adversity. One solution is to use hypercreative consumers (i.e., people in the
target market) who are exceptionally creative in coming up with new product
ideas. These individuals can generate many more new product ideas than the average
person, and the quality of their ideas far exceeds the output of their noncreative
neighbors. This ability is called "idea-centric creativity."
Creativity alone, however, is not enough. Hypercreatives must also have relevant
product category experience. If you are trying to develop a new toy, you want
to find hypercreatives who have children in their lives—not only parents,
but grandparents, aunts, and uncles. Their personal experiences with the product
category, and their households' experiences, will implicitly guide the new product
ideation process. These experiences will also help ensure that the product ideas
are relevant to the target market.
One more thing is important in tough economic times. The hypercreatives selected
for new product ideation must be on the front lines, in the trenches, personally
experiencing the recession and its effects. That is, the hypercreatives selected
for new product ideation must be aware of—and sensitive to—the changes
and shifts caused by the economic downturn.
Who are these hypercreative people? We have tested more than 200,000 consumers
over the past decade for idea-centric creativity, and here is what we have learned.
Hypercreatives
If you ask people directly if they are creative, a large majority of the general
adult population in the U.S. classify themselves as "very creative and
imaginative," but our testing indicates that less than four percent of
the population falls into this hypercreative category.
Who are these hypercreative individuals? Younger people tend to be more creative
than older people, but surprisingly the falloff in idea-centric creativity as
people age tends to be minimal until the age of 54, after which "creativity
decay" appears to accelerate.
| Age Range |
Idea-Centric Creativity
Index |
| 18-24 |
114 |
| 25-34 |
109 |
| 35-44 |
106 |
| 45-54 |
93 |
| 55-64 |
77 |
| 65 or older |
53 |
While idea-centric creativity declines with age, there are still many older
consumers (aged 55+) who retain high levels of idea-centric creativity. Education
tends to positively correlate with exceptional creativity. That is, educational
achievement tends to be predictive of idea-centric creativity.
| Educational Level
Attained |
Idea-Centric
Creativity
Index |
| High school or less |
35 |
| Trade school/Technical
school |
75 |
| Some college/Associate’s degree |
108 |
College graduate/Bachelor’s
degree |
127 |
| Graduate work/Advanced degree |
137 |
This correlation between educational attainment and idea-centric creativity
suggests that achievement in school helps develop creativity, or at least helps
to identify creativity. Since younger people tend to be better educated than
older people in the U.S., part of this "education effect" is related
to youthfulness rather than the benefits of education. However, our testing
over the years has identified many hypercreatives with little formal education.
Gender appears to be a poor predictor of idea-centric creativity. Men and
women tend to be roughly equal in creativity (when scores are adjusted for education
and age differences), although each sex does better in generating new product
ideas in product categories where their interests and relevant experiences are
concentrated.
Ethnicity is a poor predictor of exceptional creativity (when adjusted by age
and education). Minorities, on average, tend to be as creative as the Anglo
majority.
Other types of creativity (artistic, musical, literary, and theatrical) are
only weakly predictive of idea-centric creativity. No matter how the regression
techniques were manipulated, other types of creativity (alone or in combination)
never showed up as major variables in predicting idea-centric creativity.
Where people live is not predictive of idea-centric creativity. Hypercreatives
live all over the U.S., in large urban areas, in small towns, and in rural areas.
Hypercreatives also live in Europe, Asia, Latin America, and elsewhere.
You can’t spot these new-product geniuses on the street. They look like
everyone else, dress like everyone else, and talk like everyone else. But they
are unique in two special ways: ask them to come up with new product ideas,
and they will come up with many more new product ideas than the average person,
and the originality of these ideas will be exceptional.
Hypercreatives and Ideation
What is the best way to use these creative individuals to generate new product
ideas? First, creativity does not take place in a vacuum. New product creation
demands starting points and focal points. Creativity must have rails to run
on, a purpose, and a destination. Client involvement is critical to the success
of a new products project because clients are the experts on their companies'
goals, technical capabilities, risk tolerances, marketing strengths, and budget
capacities. Clients' knowledge and understanding, as well as their feedback
along the way, create the guidelines and context that help ensure the successful
outcome of a new product ideation project.
Once the new product development goals are fully understood, these goals are
translated into starting points for the ideation process. Ideation sessions
can be in-person (all-day group sessions with eight to 10 hypercreatives and
facilitators) or online with a larger number of hypercreatives.
In-Person Ideation
In-person sessions are usually led by two innovation facilitators, who take
the hypercreative participants through a carefully selected series of fast-moving,
high energy creative exercises focused on the project's goals. A typical session
lasts from 9 a.m. in the morning until 4 p.m. or 5 p.m. in the afternoon. Client
observation of these sessions is extremely valuable. During the lunch break,
clients meet with the facilitators to discuss the morning session, and to select
new product ideas (or new starting points) to build upon in the afternoon session.
The group interaction and creative exercises are stimulants to hundreds of new
ideas or idea fragments, and the client's involvement helps guide and augment
the creative process.
Online Ideation
Online sessions involve a larger number of hypercreatives, usually 20 or more,
and take place over a period of seven to 10 days. One advantage of the online
session is the power of more minds over the eight or 10 in an in-person session.
A second advantage of online ideation is the power of time. As these imaginative
consumers think about a product category over a period of days, more and more
ideas come to mind. Like in-person sessions, online sessions are fueled by a
series of creativity exercises organized around the objectives of the project,
and client involvement in the process is essential to success. The outcome is
hundreds and hundreds of relevant new product ideas and idea fragments.
New Product Concepts
But the real work has just started. The hundreds of raw product ideas and
idea fragments must be sorted through, analyzed, melded with other ideas, and
checked against the client's development objectives and constraints. Typically,
an Innovation team mines the raw ideas and idea fragments, identifies the better
ideas, and then shapes them into more fully developed, integrated "first-stage"
concepts. A first-stage concept consists of a rough copy and perhaps a rough
illustration. At this
point, perhaps 20 to 30 first-stage concepts might be created.
Now it's time for the "first-stage concept review" with the client.
Based on client feedback, 10 to 15 of the better first-stage concepts are identified
for final development. These concepts then go through an online qualitative
"communication
check" to ensure they are fully understood by target consumers. Based on
consumer feedback, the concepts are edited and the artwork is refined. Now the
final, test-ready concepts are presented to the client for final review.
At this point, the client has new product concepts that communicate as intended,
and the next steps are concept screening and concept testing. If the number
of concepts is large, the screening step is always recommended to identify the
stronger concepts. Then the best new product concepts go through a final monadic
concept test, to quantify the market potential represented by the new product
idea. Concepts with high potential then become the focus of R&D efforts
to deliver a product that lives up to the concept’s promise.
Opportunity Knocks
Recessions create many new product opportunities. Hypercreatives who are experiencing
the economic downturn have more sensitive ears than the rest of us and can hear
the faint sounds of opportunity's faraway tapping. Hypercreatives can help power
growth during tough times.
Copyright © 2009 by Decision Analyst, Inc.
This article may not be copied, published, or used in any way without written
permission of Decision Analyst.
About the Author
Jerry W. Thomas (jthomas@decisionanalyst.com)
is President/CEO of Dallas-Fort Worth based Decision Analyst. He may be reached
at 1-800-262-5974 or 1-817-640-6166.
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